Airships. Ruins. Monsters. Nations on the brink of war. Aeronauts is a game of grand quests and small moments; of journeys to the tops of the clouds to the depths of the darkest tunnels. You one of a crew of a small airship, and it’s up to you and your friends to make your way in this new world. Are you diplomatic envoys, endeavoring to build connections, or are you a group of ragtag scoundrels simply trying to survive? It’s up to you.
Either way, it's a dangerous life, and you'll need wits, luck, and teamwork to stay alive.
The world is covered in purple mist, the legacy of some cataclysm long past. Through the haze have risen several powerful city-states, built where the mist is thin enough that they are not constantly besieged by the fog’s lurking horrors.
Now airships fly above the mist, and a new era of trade and conflict has begun to bustle in. The city-states, previously only in contact through small trading caravans, are now forced to face the reality of different cultures, different ways of life, and the possibility of war.
Aeronauts operates on a 3d6 system, with twin emphasis on a zone-based combat system and narrative-based encounter design. Players will have the chance to scrap it out in old warehouses, battle for the skies in crewed airships, and help define their surroundings right alongside the GM.
Using resources like Concentration and Luck, players can give themselves bonuses on rolls or temporarily borrow narrative control, encouraging a collaborative, energetic approach to telling exciting stories.